An online space game based on the old game "Asteroids", where u can customize your ship and choose nicknames. You are able to shoot the other players that are in the same room as u and then gain points.
Tools: Godot, Asesprite
VR Climbing game where you attempt to pull yourself up using your the claws on your hands. The goal is to go to the highest level u can without falling into the lava. It uses my own made shader to make a automatically tiling lava thats is highly optimized since it needed to be run on a Pico Neo 3 VR Headset (bad perfomance hardware).
Tools: Godot, Blender, All texture generated within godot and my code
A console application that connects to a remote server and let's two or more people send messages between each other.
Tools: C# (Console App), Visual Studio
A turn and tile based game designed for mobile phones where you can swipe in any of the 4 cardinal directions (left, right, up and down). You can kill enemies, they will pathfind on to you. You can dig into the walls to create you're own pathways. The goal is to kill enemies and gather minerals inside the mines and ground. There are holes under randomly chosen minerals where you can go to a new level where there are more minerals to mine.
Tools: Godot
A racing game where u are a mouse riding in your car. As one would expect the goal is to finish a lap as quickly as possible and when you finish a lap you will get teleported to a new dimension.
Tools: Godot
A school project where we were tasked to make a VR rollercoaster experience. For this assignment I made a script that pretty accurately simulates gravity/acceleration effect of a cart on a simple and easy to edit track. It can be played without a VR headset.
Tools: Godot